by Matt Ball on March 4, 2010
The fusion of both LIDAR and hyperspectral imagery for the creation of realistic urban models for simulation purposes was the focus of a presentation this morning at ILMF by Raul Campos-Marquetti, senior hyperspectral scientist at Merrick & Company. The ultimate purpose of this model was a simulation for military training purposes by the U.S. Army’s [...]
by Matt Ball on February 23, 2010
The algorithms behind the functionality of Microsoft’s Photosynth offering began as Noah Snavely’s Ph.D. dissertation at the University of Washington. Snavely is now a computer scientist at Cornell University, and he’s working to push the scale of montaging 2D photos to create 3D realities beyond current limitations of dozens or hundreds of photos toward tens [...]
by Matt Ball on February 19, 2010
Earthmine was one of the more interesting exhibitors at last year’s SPAR Conference in Denver. I visited with the company last year and ran into the company founder Anthony Fassero at this year’s event. They didn’t have a visible presence this year because Fassero indicated that they’re just too busy. They have 10 vehicles now [...]
by Matt Ball on January 19, 2010
Jack Dangermond answered some questions that I’ve been wondering about since the GeoDesign Summit a few weeks ago. The concept of GeoDesign is an exciting development whose time has come thanks to technology advancement, but the fit with other vendors in the design space was puzzling me. Following is his response to a question about [...]
by Matt Ball on November 13, 2009
Just a few years ago there was a flurry of activity to create virtual digital worlds such as Linden Labs’ Second Life for interaction in spaces some call the metaverse. At that point in time, the prediction was that these worlds would far surpass Facebook and MySpace as the places that we’d want to gather [...]
by Matt Ball on June 22, 2009
Instead of viewing 3D data on a flat screen, imagine being able to manipulate it in a full 3D environment that doesn’t require special glasses or other devices. Zebra Imaging is working on holographic display technology that will open up new possibilities on how we navigate and collaborate with spatial data. I recently spoke with [...]
by Matt Ball on June 12, 2009
Two professors and planners recently won a MacArthur Foundation grant for harnessing the virtual world Second Life for community planning. The online magazine Metropolis has an interview with these two that discusses the impact of a 3D environment to make planning decisions much more accessible to the layperson. The process that the these two describe [...]
by Matt Ball on June 4, 2009
Microsoft’s “controller-free’ project Natal was announced at the E3 Conference this Monday. The motion sensing technology, without the need for handheld controller, is an exciting development for the immersive exploration of virtual worlds. There’s been some criticism in the gaming world about a lack of a tactile controller for such games as wielding a gun [...]
by Matt Ball on March 20, 2009
Satellier-Screampoint has just launched a three-dimensional digital city solution for the construction industry in India. The solution aims at modeling projects in 3D on a real-time basis. The corporate website for the company promotes a 4d/5D digital city management solution, but my attempts to access the site today met with broken links. Read more here [...]
by Matt Ball on February 13, 2009
As I leave India, I have a lasting image of change from when I was here before. When I attended the first Map World Forum two years ago, my introduction to India was chaotic and frankly harsh. I traveled through Mumbai, where antiquated machinery moved bags around, and where I was shuffled from one dingy [...]